A downloadable game for Windows

This project is the result of a course I took to explore creating third-person melee combat mechanics in Unreal Engine 5. The process helped me improve my C++ skills while building a dynamic combat system inspired by AAA games.

Course: "Unreal Engine 5 C++: Make Your Own Action Combat Game" by Luis Ramirez.


How to play/ Controls

Movement: W, A, S, D

Camera: Mouse

Sprint: Hold Left-Shift

Attack: Left Mouse Button

Block: Hold Right Mouse Button

Dodge Roll: Spacebar


About This Project


Through this project, I worked on advanced game development techniques in Unreal Engine 5 using C++. By the end of the course, I had created a functional third-person action game with the following features:

  • Enemy Lock-On System: A camera lock-on component to simplify combat and help focus on gameplay rather than camera management.
  • Dynamic Player Combat: A combat system that cycles through multiple attack animations, making gameplay feel more fluid and natural.
  • Scalable Stat System: A flexible stat system built using maps and enums to ensure the game remains clean and easy to scale.
  • Advanced Enemy AI: Enemies with behaviors like throwing fireballs and charging players, adding challenge and variety to the gameplay.
  • Clean and Scalable Code: Over a thousand lines of C++ code written with design patterns like the Observer Pattern to keep the project maintainable.


What I Learned


  • Advanced C++ programming techniques specific to Unreal Engine 5.
  • Building systems using interfaces, enums, and Unreal's documentation.
  • Debugging effectively and maintaining clean, organized code.
  • Using design patterns to create modular and reusable game logic.
  • Converting Unreal Engine 5 Blueprints into C++ code.
StatusReleased
PlatformsWindows
AuthorTyler Baylson
GenreAction
Made withUnreal Engine
TagsPrototype
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
ActionCombat.zip 731 MB

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